I am building an app with Cordova/Phone Gap and have added my app Launch Images in Xcode.
However, when testing on my i Phone 5 the launch image does not appear to be changed - it still shows the default Cordova version.
I am running Xcode version 4.6.2 which I believe is the latest and it does have a space for the 4" i Phone 5 image - its just not appearing when I test on the phone. EDIT: I have noticed a warning that appears: tag in
The image Ive used is 640x1136 as specified in the documentation. // If necessary, uncomment the line below to override it.
UPDATE: Well, just as a simple test, I take the same file and resave it via: Sure enough, after I call that and then run the app that uses the resource, it is updated via Xcode during the build.
On XCode the updated resources are copied every time I run the application (it doesn't affect build time either).
With everything you need to create amazing apps for Apple platforms, Xcode 9 is unbelievably quick and consistently smooth while editing even the largest files.Is there a way to help App Code detect the updated resources?[Update: Joachim Bengtsson provided a much much easier way to make Xcode notice new changes, the new simpler script is now included in the instructions. ] If you don’t see a problem with the way that Xcode manages ‘Resources’ (images, sounds etc.) then you probably have nothing to learn from this article.Starting with i OS 9, App Icons should be provided using Image Assets and Launch Screens should be created with Storyboards. To help keep these organized, Xamarin Studio supports a special build action called Bundle Resource and a Resources folder where these files can be stored.In addition to the required images, you can use Bundle Resource to manage any other files required by your application, such as localized string files, sound files or anything else that must be embedded in your app.